Tag Archives: Rafiq

Trials and Tribal-ations: Mono-White Soldiers

Soldiers are probably white’s strongest tribe.  For raw power Angels and Knights dominate, and Clerics often show the most utility, but Soldiers, Soldiers are consistent.  They’re the first ones on the battlefield, and the last to leave.  When you need to defend the castle, you don’t call on Goblins or Zombies or even Angels.  You call on the Soldiers.  Soldiers are a subtype that have been sprinkled throughout Magic sets, with a number of lords, and across a number of different creature creature types.  There are Human Soldiers, Merfolk Soldiers, Kithkin Soldiers, Bird Soldiers, Elf Soldiers and so on.  A few of these types of Soldiers (for example Kithkin, Birds and Merfolk) may get minor bonuses from other cards for their main creature types.  The white tribes for Lorwyn block were Kithkin and Elves with a tiny bit for Soldiers, M10 had a few decent Soldier effects, but with Innistrad’s Human component (namely Champion of the Parish), building Human Soldiers seems like the place to be.  Innistrad has a few other ok soldiers (Elite Inquitor, Slayer of the Wicked), but Champion of the Parish is definitely the man.  This guy is sweet.  He comes down on turn 1 as a 1/1, like nothing is happening, and then just ticks up from there.   It doesn’t take this guy long to become a huge threat.  Champion of the Parish, Mentor of the Meek, and Ranger of Eos all have great card advantage synergy. Continue reading Trials and Tribal-ations: Mono-White Soldiers

Fun For People Who Hate Fun

Everyone has their own version of fun.  I wrote about the disparities in people’s version of fair/fun over the Summer when the Commander precon decks were released.  You can read it here if you like.  Even my Commander deck has changed to be more competitive since then.  I’m sad to say I’ve comprimised, and had to cut some of my favorite cards, Omnibian and Lorescale Coatl.  Omnibian admittedly does literally nothing to help win a Commander game (despite being freaking awesome) and Lorescale Coatl does not affect the board state until he’s been out for at least 3 turns, which never happens.  My EDH playgroups vary slightly between competitive and casually competitive, so I’ve had to adjust slightly to play ball.  My deck auto-loses to the extremely competitive decks, and that’s something I accept.  I just don’t play against those decks, and my reward is the ability to play the cards and deck type I want to play. Continue reading Fun For People Who Hate Fun