Soldiers are probably white’s strongest tribe. For raw power Angels and Knights dominate, and Clerics often show the most utility, but Soldiers, Soldiers are consistent. They’re the first ones on the battlefield, and the last to leave. When you need to defend the castle, you don’t call on Goblins or Zombies or even Angels. You call on the Soldiers. Soldiers are a subtype that have been sprinkled throughout Magic sets, with a number of lords, and across a number of different creature creature types. There are Human Soldiers, Merfolk Soldiers, Kithkin Soldiers, Bird Soldiers, Elf Soldiers and so on. A few of these types of Soldiers (for example Kithkin, Birds and Merfolk) may get minor bonuses from other cards for their main creature types. The white tribes for Lorwyn block were Kithkin and Elves with a tiny bit for Soldiers, M10 had a few decent Soldier effects, but with Innistrad’s Human component (namely Champion of the Parish), building Human Soldiers seems like the place to be. Innistrad has a few other ok soldiers (Elite Inquitor, Slayer of the Wicked), but Champion of the Parish is definitely the man. This guy is sweet. He comes down on turn 1 as a 1/1, like nothing is happening, and then just ticks up from there. It doesn’t take this guy long to become a huge threat. Champion of the Parish, Mentor of the Meek, and Ranger of Eos all have great card advantage synergy. Continue reading Trials and Tribal-ations: Mono-White Soldiers
It is Commander week here at Jupiter Games Online and seeing as I am the only writer who doesn’t have a Commander deck (yet) , I cannot really talk about it and tell you how awesome it is and how to hurt your opponents. With that in mind, my brilliant editor came up with an idea for me. Recently some players have developed a new game mode for Commander which is known as Horde and uses plenty of fun zombie cards and zombie tokens. Here is the list that you build for the horde and then I’ll talk about how the format works and cover a couple of games which we played.